SOP - Special Weapons and Tactics (SWAT)
(1.0) Structure
(1.1) Introduction
All of the subdivisions below would fall under a division organization structure, and thus be subdivisions. The state has created a Special operations and Services (S.O.S) division as the command and administrative oversight to ensure smooth running of the division. However, due to a suspicious fire at the governor's office with great loss of most paperwork and federal downsizing and reorganization, S.W.A.T will solely act in this capacity until further notice. The division is federally organized and funded, with state involvement and funding to help achieve this.
The primary goal of the S.W.A.T. (Special Weapons and Tactics) is to provide assistance and support to other varying departments and divisions where there is a significant risk of an armed or dangerous encounter with a suspect, or possibility of an outbreak of violence. The primary function of S.W.A.T. is to neutralize or mitigate extreme events; from creating a safe area for negotiations to be effective or as a last option kicking in the door and neutralizing armed threats. S.W.A.T. is both a reactionary, and when possible, proactionary division. They will only respond to a call for service in which their specific set of skills could be warranted. However, in order to be in full tactical gear, you must go to the station -- or have access to the gear bags in a locked compartment in the bearcat. Due to S.W.A.T. covering the entire state, and their operational needs, the headquarters for S.W.A.T. is at N.O.O.S.E. HQ.
(1.2) Enrollment to S.W.A.T.
S.W.A.T. is open to all who meet the following criteria when the division is open for applications.
You are a trained and current LEO as full time or reserve.
You are in good standing with OCRP Gaming (no points).
No teachables or equivalent for LEO or respective requirements. (Fire for medic, ASU for piloting, ect).
Must be in good standing with your departments.
Must be active, well mannered, and professional in patrols.
To think and act independently in a professional, well mannered way.
ARP
Your LEO department head can also nominate you to be a part of S.W.A.T. when S.W.A.T. is not open for applications. If this occurs, S.W.A.T trainers will observe you. If they see no red flags to prevent you from applying, an application will be sent to you. You must still pass the application process.
(1.3) Training
Training for S.W.A.T. will be conducted once you have completed an application for the unit and that application has been accepted -- or you have been nominated and accepted. The training will be administered by an authorized S.W.A.T. trainer or the commander, and will specifically focus heavily on breaching and takedown tactics; in addition, to ensure that the flow of the team is always at its best, you will be run through various scenarios meant to test your ability to work as a team. S.W.A.T. is a Tier 1 Group. Train hard, train often, and stay fluid.
(1.3 A) Subdivisions
Current subdivisions:
Marksman - Lead: Vacant
Riot Police Division - Lead: Vacant
Bomb Squad - Lead: Vacant
Armory & Technical Operations - Lead: Vancat
More added as needed.
(1.4) Ranks
Promotion occurs in order, the S.W.A.T commander may override this when the need arises. Officers must wait for the related training availability to be trained. S.W.A.T. Officer is the only rank where the new incoming officer; must train in one of the specializations for that rank, in order to train for the next rank specializations.
S.W.A.T. Officer- This officer has passed the application process, and has been trained as an S.W.A.T. officer. This is the entry level S.W.A.T officer.
Required training:
Basic functions, and procedures of S.W.A.T
Proper use of S.W.A.T tools
The operation of the Bearcat
Breaching techniques
Proper use of the Beanbag Shotgun
Eligible specializations to be trained in:
Riot Police Division
Air Operations basic
Experienced S.W.A.T. Officer- This officer has been trained in at least one of the specializations above, and has met the requirements to be promoted. They have all the permissions for the above they are trained for. These are more experienced SWAT officers, trusted to have access to more sensitive/complicated tools and assets.
Eligible specializations to be trained in:
Marksman
Air Operations advanced
Bomb Squad
Senior S.W.A.T. Officer- Is an S.W.A.T. officer that has been trained in one of the above specializations, and has met the requirements to be promoted. They have all the permissions for the above they are trained for. The next level of experience for S.W.A.T. officers, given access to the most complex assets. This is the highest rank of S.W.A.T. officer that a member can obtain without becoming a S.W.A.T. trainer.
Eligible specializations to be trained in:
Tactical Waterborne Operations
Team Lead- This is the Training Officer for the division. Permitted with the above permissions. Can assist the S.W.A.T. Commander and 2IC with other duties. Specializations that are officially recognized subdivisions can only be trained by members that are trainers for that subdivision. S.W.A.T. trainers are only authorized to train topics/methods specific to S.W.A.T. Must be Senior S.W.A.T. officer, and be able to train all SWAT specific areas. This Does not mean they have to just be able to fill in as needed.
S.W.A.T. Commander- This is the overall Division Lead. Handles applications and other administrative duties for the division. Coordinator for all subdivisions under S.W.A.T. but subdivision leads are in charge, see command structure.
(1.5) Services Provided
Heavily armed perimeter assistance during hostage negotiations,
Deployment to assist with any type of armed incident where there is a significant risk to officer or public safety,
Deployment to assist CIU with operations and execution of search & takedown warrants,
Deployment as a tactical option, to make entry into buildings with unknown occupants or hazards,
Riot and crowd control support,
Overwatch,
Active Shooters,
Barricaded Suspects,
Counter-Terrorism,
VIP Protection,
Sniper Incidents
(1.6) Command Structure
Due to the large reach of this division, an internal Command Structure is needed. This Command Structure does not in any way overrule staff in any way, this is to help organize and manage the division. They carry no power or authority over members outside of the division, they are only to help with paperwork. Heads of subdivisions are responsible for the running of their subdivisions, all internal structure and organization is their responsibility, along with any corrective behavior with members. Any issues that canβt be handled at that level will be passed to the S.W.A.T. Commander or Vice Commander to be handled or sent up to staff. Any changes to subdivision SOPβs go to the S.W.A.T. Commander for initial review and then to be passed up to staff. This is to ensure realism, playability in game, and to ensure it does not interfere with other subdivisions within the division. Another purpose for the command structure is to allow for RP opportunities.
Commander
In charge of the division. Oversees operation of S.W.A.T. and coordinates with the subdivisions within. Review changes before passing it up, to ensure smooth operation and integration with other subdivisions and assets. Can delegate tasks to others as needed, lead trainer of the division.
Vice Commander
The Vice Commander helps the Commander with overseeing the division. But can be called upon by the commander to assist with other tasks. This position does not have a rank or tab, but is someone who is trusted and hand picked by the commander. Must be at minimal the rank of team lead to be considered.
Sub-division leads
The sub division leads are responsible for running their subdivisions. Certain sub divisions are open to the departments without admission into S.W.A.T. They are open to non S.W.A.T. trainers, and it's up to the lead to maintain the high standards. All subdivisions in S.W.A.T. must coordinate with the other leads, and the SWAT vice commander, and commander with changes to their subdivisions. This is to ensure cohesiveness and understanding between the subdivisions. Subdivision leads have no authority over another subdivision, just their own. Subdivision leads are the representatives for their subdivisions they can bring any obstacles to the SWAT commander, if they are not able to help then it gets passed up to staff.
Team Lead
Team Leads within the division has no authority or power over the members, in the division or otherwise; nor is it a Command position. However, it is an important spot, and needs mentioned. This is the trainer for the division whether it be the general onboarding or a specific aspect to S.W.A.T. such as Marksman or other subdivision (If they are a trainer) or the operation of S.W.A.T Hawk. These are the people you go to first for general questions, tips, tricks, etc. or the general help desk about the division. After all they are trainers they have most of the answers.
Current Command
Commander - Vacant
Vice Commander - <Vacant>
(2.0) Field Deployment
S.W.A.T. TAC Team may only be deployed at the request of a Scene Commander; typically a supervisor (not required to be one). Deployment must be done with at least two members (three preferred) of S.W.A.T. with a maximum deployment of six members. If there are more than six trained S.W.A.T. officers in-game, then they must all agree on who will be activating and who will be remaining as a regular unit. One additional officer may activate as marksman if no other officer can for a total of seven. If there are not enough S.W.A.T. officers to activate, then normal law enforcement may fill in.
(2.1) Going Active as S.W.A.T.
While S.W.A.T. is a division, it can be both reactionary and proactive. You can patrol as a normal officer in your departmentβs Vehicle, if the resource is asked for, you may respond. You have all the standard patrol gear, but in addition you have your S.W.A.T. vest, and the bean bag shotgun. Do not use the S.W.A.T. vest unless in an active shooter situation or similar risk. This makes it easier for others to ID the officer best trained for those situations. You are not to drive around with it on. You may continue to run other subdivisions while not actively deployed as S.W.A.T.. You may also patrol as an active S.W.A.T. unit, see RRT section below. While you are S.W.A.T., it is ill-advised that you take up Scene Command or Negotiator, your primary focus is Breach & Clear. Those trained in SWAT are more likely to use lethal force then other options, we want to bring them in alive.
Example as a normal unit: β234-S to Dispatch.β Wait for callback, βShow me 10-41 10-8 Backup S.W.A.T.β
ARP
(2.2) Rapid Response Team
Due to the rise of extreme violence in San Andreas, up to two officers are permitted to drive around in unmarked chargers. Whether it be 2 seperate cars, or a two-man vehicle. That being said, you do not perform traffic stops, or other stops AT ALL. If you see something happen, call it out, or in extreme circumstances (someone getting run over) pull them over, call for a marked unit, fill them in and go back 10-8. You are permitted and encouraged to patrol in areas where extreme violence (Firefights, shootouts, etc.) happen regularly. You are permitted to self-attach to active shooters and barricaded subjects only; everything else, you have to be requested. You are not to be in a pursuit, however listen in to get an idea where it is going, where the nearest PD station, so you can be ready for the call out. No RRT when there are five or less officers on-duty. RRT only has their basic gear, and riot gear. No MP5, or full tactical gear, or any of their unique tools. Once the Bearcat arrives you can then gear up. Due to the lack of lighting and space with the unmarked vehicle, RRT may not deploy road blocks or spikes. They may provide assistance and support for A.P.E.Tβs if they are the only available backup, but not recommended. Once Marked units or suitable subdivisions arrive to help they are to give way and drop out.
Example: β234-Z to Dispatch.β Wait for callback, βShow me active S.W.A.T. as a Rapid Response unit.β
*Note: LS County has the funding to do this, while Blaine does not. However, when statewide goes into effect, RRT can react and one can redeploy to Blaine, or respond to issues in Blaine County but their purpose does not change.
(2.3) S.W.A.T. Team Deployment
Everyone on the team is considered a tactical operator first and foremost, however, there are special roles within the team. Pointman, S.W.A.T. Medic, and S.W.A.T. Element Lead. These important roles I would like to touch on here. Once all are on-scene, they are to agree to their roles, or do so while en-route, while other options are being pursued. This is the basis of all possible deployments. Slow is smooth, smooth is fast, fast is dead.
Pointman: This is the first unit through the door, and generally carries the most risk. It is important, not only for this person but for all, that once you commit to going through that door that you keep moving forward and do not stop. Use the ballistic shield when possible.
S.W.A.T. Medic: Like everyone, they are a Tactical Operator first and foremost but this one has a unique role. They are the S.W.A.T.-based Medic (think TEMS; only armed). They enter with the team second from the rear; while the team is clearing the area, if the medic comes upon anyone who is wounded, they are to only provide enough aid to stop or slow the bleeding to buy time until the area is Code 4, then continue with the team. The team would stop and provide security while the medic provises aid. If there is an active shooter/killer then one member stays behind with the medic, then follows when able. When the area is clear they can then help with the wounded. They have to be both LEO/S.W.A.T.-trained and ALS-trained, only armed when active as a S.W.A.T medic.
S.W.A.T. Element Lead: This person leads the team into the situation that they need to deal with. They have direct communication to Scene Command and follow their orders. Once the order to breach is given, they have control and responsibility of the scene from a tactical sense. They have complete control of all units going, or not going, into the βHot Zoneβ. Any trained member is permitted to lead a TAC Team.
When K-9 is on-scene, they are assets to help clear the area. But keep in mind, they are not as well-equipped. Do not put them in unnecessary danger. If shots are fired, they are not to be deployed unless dire. They are to listen to the S.W.A.T. Element Lead.
(2.3A) Accepted Call Signs and 10-codes
In the event that S.W.A.T. is in a situation where the need arises we can use some internal call signs and 10-codes. These are for S.W.A.T. to communicate to one another; not to communicate to other officers or dispatch. For all external communication use the list of approved 10-codes and call signs.
10 Zulu | Call sign for S.W.A.T. commander |
20 Zulu | Call sign for Team Leads |
30 Zulu | Call sign for all other S.W.A.T. operators |
10-10 | This is a distress call, for all SWAT to report to the location silently. Prepare for life-saving measures. When this call goes out, S.W.A.T. officers who are not on the scene of the call inform dispatch or the channel of the situation. If none are available use normal comm to communicate with the channel. |
10-11 | Used to order a marksman into position, and to be prepared to take a shot.The person calling for this must be directly looking at the intended target or the target must be within arms reach for easy and rapid ID. |
10-15 | Orders nearby S.W.A.T. operators to get into a defensive position to be ready for a take down. The lead of the team taking position and preparing gives the order when to spring the trap. |
10-16 | Orders a quick silent breach to flank a target or subvert a chokepoint. |
These codes and calls are not publicly accessible. Dispatch is aware of 10-10 and is to treat it as a silent panic. However they are to coordinate with responding Zulu units on the details of resources needed.
(2.3B) Vehicle Takedowns
Same rules and principles apply from normal takedown operations. Very clear target ID, callouts, and Target marking. The priority of the targets can change depending on the situation. Only take out the known threats. In most cases take out the driver, however if there is a hostage, the situation changes.
Hostage in a stationary vehicle:
Only take out known threats:
Suspect with gun to hostage. (or the one who can shoot them the easiest, with minimal danger to the hostage. Remember to value their life, if shooting the gunman causes them to shoot the hostage due to a possible reaction; do NOT do it.)
Driver (if they are not a hostage. If it canβt be proven; assume they are and hold fire).
Only to be used with stationary vehicles, or speeds under 15 where risk is minimal for all involved.
Any other hostage taker.
Have an officer with spikes ready in cover if possible; that way, if they take off, they wonβt get far. (Spike timer applies) Track from a distance, utilize other subdivisions.
(2.4) Bearcat Deployment
Deployment of the Bearcat is only to be done for active scenes, no joy-riding. It acts as a mobile base for our tactical needs. There is a Bearcat stored at all police stations, with our gear and is restocked regularly from S.W.A.T. HQ. When needed it can be used to move barricades. Along with all of a S.W.A.T. Officerβs gear; other unique items can be found here, (within reason): Such as a drill with several bits, a movable borescope, lockpicks, bolt cutters, wire cutters, rope, torches and other basic tools. These are to be used when called for on a scene-by-scene basis.
(2.5) Air Operations
There are situations where Aerial Deployment could provide the upper hand, and under certain circumstances, can be deployed. This being said, only Scene Command or a Supervisor may call for this option; but you may offer it as an option. When you deploy S.W.A.T. assets, you are to inform Scene Command or a Supervisor that you are doing so. Your call sign for helicopter deployment is βHawk [Number]β.
(2.5 A) Air Operations Basic Qualification
Air operations basic qualification is trained to all new SWAT recruits, and is considered a specialization. It is to be offered at the end of the training, those who do not want it can opt out. This is not included as part of the base S.W.A.T training. If they opt out they are not permitted to participate in air operations. This allows any who are trained in this qualification to participate in air deployment without the ASU qualification. They are only trained and permitted to ride in the back to be deployed, and not permitted to pilot the aircraft.
(2.5 B) Air Operations Advanced Qualification
Air operations advanced qualification is a specialization for experienced S.W.A.T. officers. This requires ASU qualification, due to the fact this allows the piloting of S.W.A.T. aircraft. This qualification will teach the limits of what the aircraft, and the operators can do. S.W.A.T has special exceptions for operations.
This includes but not limited to:
Minimal flight level
Exemptions, and when to determine when you can go below
When you need to request it, and when it's the pilots call
Flying below power lines or bridges
Authorized for official TAC deployment
This must be approved in advance of operation by S.W.A.T commander
Minimal height level of bridges that you can not go below
Flying in between buildings
Minimal acceptable clearances
Potential wind dangers
Understanding when it's a good idea and when its not
When to request permission, and when it's the pilots judgement call.
You must be qualified through ASU to pilot the aircraft; and a pilot and co-pilot is required. All normal ASU rules apply, outside of the above.
(2.6) Marksman
Qualification
Status- Inactive
Once a S.W.A.T. Officer has been trained as a Marksman; they may deploy as one. Marksman is a special skill set under S.W.A.T. That S.W.A.T. oversees the use of this skill set, but is not limited to S.W.A.T. only. Due to the increase in violent crime in the state, Patrol Officers are also being trained as Marksmen who have distinguished themselves as exceptional officers. Department leaders nominate officers to be trained as a Marksman. If a trained Patrol Officer is available to go Marksman, utilize them; this allows S.W.A.T. to focus on the immediate issue. Having the Marksman Qualification does not mean you are S.W.A.T. However
Flying Snipers Nest
The βFlying Snipers Nestβ, or FSN, is a very dangerous and risky maneuver. Because of this, it can only be authorized by Scene Command or a Supervisor when absolutely necessary. This being said, due to conflict of interest, you may not recommend it; they have to come to that decision on their own. All uses of this tactic will be reviewed and, any overuse or abuse of it, will be handled accordingly. Only S.W.A.T trained Marksman are permitted to use this maneuver, due to the excessive training requirement needed to safely do this.
Marksman SOP:
(2.7) Maritime deployment
Tactical Waterborne Operations
(T.W.O)
Two if by sea. This was the signal for if the British threat was arriving by sea. Although times have changed, threats by sea are still very real. Most of the economy up to 70% is driven by the ports, and are vulnerable. Below is a very real incident.
Scenario:
In international waters, terrorists intercept a container ship loaded with volatile chemicals. The terrorists kill the crew, wire the vessel with explosives, and resume the voyage into Baltimore harbor. Per standard operating procedure, as the ship enters the mouth of the harbor, a Maryland state pilot boards to bring it into dock. The pilot is sharp, he notices that things are not quite right and alerts the authorities. That leaves the authorities with the objective. They must stop the hijacked ship from entering Baltimore's inner harbor where the terrorists can detonate their deadly cargo under the Francis Scott Key Bridge.
The above was only a training exercise, but it was a wake up call on how little prepared agencies were for waterborne assaults. Solely relying on other agencies to intervene in time. Most of the time it would come too late, or not at all. If an incident happens on water, most of the time we have to wait until they get to shore to make any attempt to intervene. SWAT officers who are trained in T.W.O can fast attack ships not in port. They are trained in how to silently deploy from small boats, swim to their target and secure the area.
S.W.A.T officers trained in T.W.O are to utilize Port Authority whenever possible. Port Authority are responsible for the boat ride in, and piloting all vessels back to shore for processing. waterborne operators are responsible for assaulting the vessel, and eliminating the threats. It is recommended that S.W.A.T officers be trained in Port Authority, for better understanding of water operations, but not required. Waterborne operators are not permitted to pilot the LEO vessels unless they are PA trained. They must switch over to PA in order to pilot the vessel and must stay on the LEO vessel and provide support from there. Small vessels, such as sailing boats, or other small vessels with no more than 4 compartments, and are less than 45 feet in length. These belong to PA, even If a situation occurs that waterborne operators are normally needed. Super yachts 55 feet, or larger vessels generally Class A, waterborne operators are needed if an assault on the vessel is warranted. If No fast assault (breach and clear) is needed to take control of a situation on a vessel, then there is no need for waterborne operators.
Normal LEO interactions, patrol, and enforcement of laws maritime or otherwise falls to the Port Authority. However they are not equipped or trained for the above. Waterborne operators are not permitted to interfere with normal operations and enforcement of PA.
(2.8) Training Exercises
Due to the nature of our calls and the level of professionalism expected of us from the public; the state allows Field Training. These Field Trainings are only to be conducted by Team Leads or higher. The Bearcat and other tools & vehicles will be available for use. They are to be restricted to the police station, the route to the training zone, and the training zone itself; no unauthorized use. When on-site, all S.W.A.T. Officers are to remain in the primary departments uniforms, they are to have the S.W.A.T. vest on to be easily identified, and remain 10-8 available for calls. This being said Dispatch will try to avoid dispatching the training units, however if no other units are available you are required to respond. Due to being in the public, all officers are expected to be on their best behavior, the senior officer on-site will be the Liaison Officer should the media show up. A supervisor must be called to answer questions, or direct them on how to get in contact with the media and public relations department. No more than one S.W.A.T. The team is to be training at any given time.
(3.0) Special Response Teams (SRT)
With an assortment of crimes and various emergencies in the State of San Andreas; the state has seen fit to create a resource-centralized group of assets to help alleviate the issue. In addition to this; the group also provides operational services to Law Enforcement Agencies and other State departments.
SRT is a sub-grouping of support units within S.W.A.T. of subdivisions, assets, and other resources that fall under special request of service, or operational support. These units can be used in conjunction with S.W.A.T. or they can operate independently with overview (only when absolutely needed to ensure a positive outcome). While they all fall under the policies, guidelines, and overview of S.W.A.T.; they still follow their own SOPs. SRT leaders all report to the S.W.A.T. Commander. They are expected to run their subdivisions, with minimal overview. They can be broken down into two categories; Field Operations and Operational Support. Field Operations are subdivisions that are able to respond to callouts and be directly involved in situations. Operational Support are subdivisions that do not go out for calls for service, or if they do, are not a primary resource on their own; but rather provide support for the patrol units or other field units. Mainly, they are a behind the scenes use.
Due to the vast reach of the division, portions will be marked with a status. This applies to portions of the division that are not required for the base operations of the division, but are extremely helpful. While they may not be required, they perform specialized services for the state. These assets can be inactive for long periods of time before being activated.
Active - This asset is open for applications, can train applicants, have needed assets, and/or can deploy in the state for active service or use.
Inactive - Is waiting on review and needed assets before being opened for service.
(3.1) Operational Support
(3.1A) A.O.
(Armory & Technical Operations)
Status- Inactive
The A.T.O. fills the logistical, and operational needs of the division and houses all the weapons and equipment systems utilized by S.W.A.T. and the other LEAs; including maintenance for the Ballistic Engineered Armored Response Vehicle (Bearcat), and S.A.R. vehicles. A.T.O. is responsible for the purchasing, servicing, assignment, and tracking of all equipment assigned to the division and armories for other agenciesβ facilities. The personnel assigned to the armory receive extensive weapons training and handling. Armory personnel are also responsible for evaluation of weapons systems and tactical equipment used by law enforcement personnel. In addition to this, the A.T.O. is responsible for the storage and transportation to a destruction facility for firearms.
Armory SOP:
(3.2) H.V.T
(High Value Transport)
H.V.T is a call as needed operations unit, thus is not a patrol unit. The H.V.T unit is the closest bodyguard to what is being transported or escorted. This can be a person, such as a government official or dangerous goods. Any S.W.A.T. trained officers may assist in a H.V.T. This is included in the base S.W.A.T training. This unit works with TEU to perform these transport functions. TEU Is responsible for the route, and clearing traffic out of the way and keeping the public at a safe distance. S.W.A.T officers performing HVT are in charge of the immediate area and the HVT in terms of safety, and restricted access. Due to the nature of this any of the permitted S.W.A.T vehicles are permitted to be used however, it is limited to two S.W.A.T vehicles per escort. The BearCat, or the Gallivanter Baller LE LWB (Armored) should only be used for highly dangerous situations that known active threats are likely, with the permission from the S.W.A.T commander.
(3.3) S.A.R.
(Special Assets & Resources)
S.A.R. is a classification for assets and resources that are not used enough to warrant the needed resources to put towards a subdivision but can still be useful under certain circumstances that will be outlined below. These can only be called for by supervisors, any misuse or overuse can result in asset removal. There is to be no joy-riding or take-home options for these; maintenance can be done but they are not to leave the garage or parking lot. Due to the cost of operations, these assets canβt be used at the same time.
M.I.C.
(Mobile Incident Command)
Status- Inactive
The Mobile Incident Command vehicle is used in emergencies when natural, or man-made, disasters occur. The Mobile Incident Command Center becomes a vital component to any mission. Where time is of the essence, and a make-shift Command Center on the hood of a patrol car is less than ideal. Mobile Command Units are dispatched to a scene of an emergency to act as a hub for communications and relay time-sensitive information. They are capable of setting up their own wireless camera system within a two block radius of the command vehicle, or able to tap into an existing one via a hard line connection. They are not used for anything less than a mass-mobilization incident, the smallest would be a large-scale bank robbery turned hostage situation. This is to do with all the needed working parts to ensure a safe outcome. In addition they can only be called upon by a supervisor, due to how expensive it is to operate. The S.W.A.T commander, or the lead detective may take over use of the M.I.C with county officers to free up officer assets.
M.C.U.
(Mass Casualty Unit)
Status- Inactive
The MCU is intended to help with Mass-Casualty Incidents; where EMS resources are not able to meet the demand and the incident runs the risk of overwhelming the local resources, causing patients having to remain on scene waiting for transport. Only a supervisor may activate the MCU for at least Level 1 MCIs. Can not be used for active shooting/killer scenes until secured, with or without the bearcat/medcat.
We use a modified version of NIMS for the state of San Andreas:
MedCat
(BearCat MedEvac)
Status- Inactive
The MedCat is intended to be used by personnel who are trained in TEMS and SWAT. It is meant to be used to extract victims while under active fire, could receive active fire, or an active killer situation. The MedCat would then be used to ferry victims from the Hot Zone to the Staging Area. The MedCat does have some medical equipment, mainly portable type, can carry some meds and supplies but nothing that needs to be chilled, nor does it have weapons. It can also operate in high wind conditions. MedCat is not meant for barricaded subjects who have not fired their weapon or not actively sustained shooting at first responders. If the bearcat is already on scene, the medcat can not be used.
(4.0) Field Support
(4.1) Bomb Squad
Status- Inactive
The San Andreas Bomb Disposal Unit is a unit called out for misfired explosives, a collection of ammo that is unstable, or just large in quantity for either. This subdivision can receive calls for service for any situations involving unexploded ordnance or discovered stockpiles of ammunition. The Bomb Squad is not a patrolling unit; but they can do vehicle maintenance.
(4.2) Riot Police Division
Status- Inactive
The Riot Police Division or RPD is a reactionary unit that only deploys under specific circumstances. Its primary focus is deterrence through presence, with a secondary objective of crowd control, and if necessary by force. They are to avoid as much as it can, aggravating the situation and allowing the situation to peacefully be resolved. Officers trained in RPD will have two ways of interacting with situations to help achieve this.
RPD SOP:
(5.0) Uniformity
(5.1) Vehicle Structure
Bearcat (Bear01) - To be used for official deployment to scenes. No joy-riding.
Gallivanter Baller LE LWB (Armored)- Only for HVT that are likely to have armed threats. Permission only, with proof of said hostile threat.
Unmarked Suburban, Charger (UM3/To be determined) - To be used for patrolling as S.W.A.T. RRT, or as needed for other S.W.A.T operations; they are not take--home vehicles.
S.W.A.T. Helicopters
(To be determined, UH-60/S-70) - Only to be used for Aerial Deployments, or special operations as needed; however the occasional maintenance flight or training exercise is okay.
(5.2) Weapon Structure
Depending on the operation, the following weapons are authorized:
Standard attachments unless otherwise noted:
The scope, light, and suppressors are standard; no color changes permitted.
SMG (MP5)
Marksman Rifle - No light
Mk II Carbine Rifle (M4), Advanced Rifle (Tar-21).
Pump Shotgun - No suppressor
Bean Bag Shotgun - No mods
Combat Pistol - No suppressor
Taser
Ballistics shields
ARP
(5.3) Other Equipment
Individual First-Aid Kits on vest.
S.W.A.T. Medics additionally carry a ALS Bag (Note: Anything that needs refrigeration you do not have).
(5.4) Uniforms
Uniforms within the division are universal and are the same. What differs is the type and color of equipment depending on operational needs.
Example: marksman would not need a ballistic vest, and could change the base colors depending on their location and needs.
(6.0) Disciplinary
Most issues can and will be handled by your department, any issues specific to S.W.A.T. will be handled by the Commander or a senior S.W.A.T. officer on a case-by-case basis using the first/second story method. Prior to determining a course of action. That being said, any S.W.A.T. related serious issues will be dealt with by the Commander.
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