Training - Air Support Unit

Training - Air Support Unit (ASU)

This document contains the different trainings within the Air Support Unit.

** The trainer reserves the right to remove any member from training for any reason. **

** The removed member will need to wait until the next training to retry. **

Basic Training

The basic training is for new members to ASU.

When a member is already trained within ASU this part may be skipped.

    • Meet the Trainees at the LSIA helipads.

    • Let the Trainee spawn the chopper and equip the pilot uniform.

      • AS350 - Air One

      • MH65C - MedFlight

    • Show trainee(s) how to use the /heli command.

      • /heli is used by co-pilot

      • Is used when landing outside of the regular helipads.

      • Heli is used in front of helicopters while crouched.

      • Heli is used BEFORE the helicopter starts up and makes the pilot aware that ground is safe to do the startup procedure.

      • Co-Pilot will not get in the aircraft until the helicopter is at 70% spooled up.

    • Let Trainee(s) jump into the pilot seat, show them how to start, refuel and take off in the aircraft. Explain the refuelling procedure:

      • When to turn back at the latest point (25% left)

      • Best moments to refill during scenes.

      • After takeoff, show the trainee how to use the helicopter camera

    • Go over the roles of Pilot and the Co-Pilot, and the role they have during the flight, if co-pilot is otherwise occupied (/heli - medical patiΓ«nt transport) it all falls on the pilot)

      • Pilot:

        • Flies the Aircraft

        • Keeps an eye on the surroundings

        • Keeps an eye on the altitude

        • Makes sure the instruments are still working

        • Makes sure the fuel is still at an appropriate level

        • Makes sure the co-pilot requests permission to fly over restricted airspace

        • Fill out flight log

        • Correct Landing and Take-off procedures are being followed

        • Responsible that actions requested by co-pilot are within limit and permission.

      • Co Pilot:

        • Makes sure startup procedure is followed

        • Makes sure landing procedure is followed

        • Checks for any objects while flying

        • Keeps an eye on both altitude and instruments while flying

        • Responsible for radio traffic with ATC

        • Responsible for radio traffic with dispatch and ground units.

        • Responsible for using the camera and giving pilot instructions on direction so you can keep an eye.

    • Show them how to do a preflight check.

  • Check the following items in order (Co-Pilot checks, pilot confirms):

      • Battery Level = Green

      • Instruments are functional

        • Camera

        • Lighting

        • Radios

        • Flight Control

      • Fuel Level > 25% - IF NOT: Look for closest / safest refuel location

      • RPM > Tell color of the current RPM. If green pilot can takeoff

      • Hydraulics > Green

      • Auxiliaries > Green

  • Additional Co-Pilot Task:

    • Request Take-off permission from ATC

    • Make sure location is known where they are being requested (if required)

Further Training can be found below

Aircraft Buttons:

  • Ctrl + 1 - Startup

  • Ctrl + 2 - Battery

  • Ctrl + 3 - Hydraulics

  • Ctrl + 4 - Fuel Pump

  • Ctrl + 5 - Lights

  • Ctrl + 6 - Shutdown

Battery / Hydraulics and Fuel Pump must be on before starting the aircraft. If the lights button is turned off the spotlight together with all other lightning will not work.

Keybinds Mouse / Keyboard:

    • E - Enter / exit camera view.

  • Q - Change display

    • Mouse Scroll Wheel - Camera zoom.

    • Right Click - Switch to a different camera view (Normal / Night vision / Thermal).

    • B - Turn the spotlight on / off.

    • Left Mouse Button + Mouse Scroll Wheel - Change the size of the spotlight.

  • PageUp - Increase brightness

  • PageDown - Decrease brightness

  • Hold X - Rappel from aircraft (Need to be in the correct seat).

Keybinds Xbox Controller: Not all controls have a controller version, keep this in mind while operating the aircraft.

    • Dpad Right - Enter / exit camera view.

    • Q - Change display

    • Mouse Scroll Wheel - Camera zoom.

    • LT - Switch to a different camera view (Normal / Night vision / Thermal).

    • Right Stick - Turn the spotlight on / off.

    • Left Mouse Button + Mouse Scroll Wheel - Change the size of the spotlight.

  • PageUp - Increase brightness

  • PageDown - Decrease brightness

  • Hold A - Rappel from aircraft (Need to be in the correct seat).

Commands:

    • /asupatient - (Used by medic) Moves patient into the helicopter (ONLY WORKS WITH MH65c).

  • /asumedic - (Used by medic) Moves you back into the helicopter (ONLY WORKS WITH MH65c).

  • /asurappel - Moves you to the rappel seat if it's free.

Air One Pilot Training

This training is used for new pilots to make them aware of the limits of the aircraft and to make sure they can fly the aircraft without issues.

  • Go with your trainee to LSIA helipads, let the trainee start the aircraft and give them different instructions. Let them takeoff following normal rules and regulations. When you are in the air let the trainee follow a course.

    • The course should β€˜reflect’ different types of operations, during this you need to make sure they follow guidelines and are able to follow instructions.

      • Give them different instructions, fly towards landmark

      • Turn around

      • Hover at altitude

      • Turn to a direction

    • Important points:

      • Trainee must be able to follow instructions

      • Trainee must be able to maintain altitude

      • Trainee must be able to find landmarks without waypoints

      • Trainee must be able to follow flight restrictions and flight zones

      • Trainee must be able to communicate with the co-pilot

      • Trainee should be able to adapt to different changes

      • Trainees have 10 minutes to prove they are able to pass the criteria above. If they can’t pass instructions above, they fail.

Air One Co-Pilot (camera) Training

  • Trainer: Spawn a vehicle with a licence plate in and put it next to helipads

  • Show Trainee how to operate the camera when pointing at vehicles

    • Trainees should start aircraft / trainers if only 1 trainee.

    • Let the Trainee look at the vehicle and let them read the plate up to you.

      • Explain different camera functionalities:

        • Zoom In / Out

        • Thermal

          • Can’t see through concrete

          • Can’t see underground

          • Can see through wooden structures / trees etc.

        • (Q) Change the display on the camera.

  • Trainer: Make it night time /time 2 00

    • Let Trainee use spotlight on the vehicle

      • Explain when to use spotlight:

        • Night Time

        • Search and Rescue

        • When requested / needed for scene

  • ASK ground units if it's needed.

        • On request of ground units.

  • Do not use it in the following situations UNLESS requested

      • Pursuits

      • Hostage Situations

      • Barricaded Subjects

      • Etc.

    • Explain how to use the spotlight:

      • Turn on / off spotlight

      • Change Size of spotlight

      • Change brightness of spotlight

  • Explain that you should give the units on the ground as much relevant information as possible. This includes firearms, clothing, vehicles they might be driving, direction of travel etc.

  • Explain trainee rules and regulations when flying and getting in the area of one of the following items:

    • Powerlines / bridges / cable carts:

      • Do NOT fly under power lines, bridges or the cable carts. Keep your distance from them and make sure that during landing your blades can’t hit any powerline.

    • Weather Change:

      • When the weather changes the pilot and co-pilot need to do a new risk assessment:

        • Is it still safe to fly?

        • Do I have enough visible range?

        • Where am I flying?

      • If the risk assessment comes back as not safe, search for a helipad and land.

    • Limited / Restricted Airspace:

      • Explain when they should and should not request permission to fly across limited / restricted airspace:

        • Search and Rescue in / near fight area

        • Someone fleeing on foot in the zone and no units close by.

      • Not all pursuits require you to fly through or in a restricted or limited flightzone. If you can fly around, try to fly around.

    • Appropriate Altitude:

      • When flying you are trained to fly above 500ft while in active mission.

      • When flying to or back from a mission 1500ft is the appropriate altitude.

      • When co-pilot has no visual due to render distance they can sometimes request a lower altitude (300 ft MAX)

        • Request for lower altitude are happening through ATC, AND need to be logged in the flight log

    • Fuel:

      • Fuel should not get below 25%, if you are near the 25% see if you can get a refuelling procedure started at a nearby helipad.

      • If in a barricaded situation or standing still situation that still looks to take a while, and you are near a refuel location. It sometimes is beneficial to fuel up earlier.

    • Shots fired against Air One:

      • Determine type of weapon used (IF POSSIBLE)

      • Follow structure

Nap Of Earth: Get as low as possible to the ground, out of range of the β€˜shooter’. If out of range go back to the allowed altitude. The main purpose of this manoeuvre is to break line of sight with the possible shooter. Below are recommendations, different situations MIGHT require different actions to be taken.

Type Of Weapon:

Caliber Used:

Recommended Action:

Pistol

9mm, .40ACP, 45 Auto, 38 Special, 357 Mag, 44 Mag

Climb Above the HARD DECK, if you continue to take fire then Climb 600 FT.

Submachine Gun

.45 or 9mm

Climb Above the HARD DECK, if you continue to take fire then Climb to 700 FT.

Assault Rifles

5.45x39 (AK-74) 5.56x45 (NATO) 5.8x42 (QBZ-95) 7.62x39 (AK-47)

Climb to 700 FT

Machine Gun

7.62x54 (PKM) 7.62x51 (NATO)

Depends On Fire Rate, Climb Above 900 FT

Sniper Rifle

7.62x51 (NATO) 7.62x54

Dump Collective and Nose Down follow N.O.E. (Nap Of Earth) and Request Drone if possible

Unknown

1. Climb towards 700 ft and do a new risk assessment.

2. Dump Collective and Nose Down following N.O.E and do a new risk assessment

  • Have both trainees get in the helicopter, if only one trainee gets your assistant in the pilot seat and the trainee as camera operator.

    • Two trainees? Both are mandatory to do this section

  • At this point we explained the different sections of the ASU basis, they should know how to operate the camera, how to fly and the different things they should look at while overlooking a scene.

    • To put the different items to the test, you will start a mock scene. This will be a situation somewhere in the city. You call them in as dispatch and it's their task to find and track you while giving the required information to you as β€˜ground unit’.

    • Example situation:

      • β€˜Air One, dispatch’ … `We got reports of possible shots fired in the area of mirror park. Shots fired from white sedan.`

      • Let Air One come to the scene and see if they can find you. If found, initiate a vehicle pursuit, followed by a foot pursuit. They should be able to keep an eye on you during the pursuits IF realistically possible.

Medflight Training

  • Create a Scene for Medflight to extract a patient.

  • Let the Trainee spawn the chopper and have them equip the medflight outfit.

Land Operations:

  • Go over roles of the Pilot, Co-Pilot and the Medic, and the role they play in take-off, landings, inserting/pick-up and during transport.

  • Let the Trainee take a seat within the aircraft and let them take off following the right procedures.

  • Let the trainee test and go over the controls and procedures. (Can happen just at Sandy Shores by lifting the aircraft a little bit, or do it during a scene.)

    • X for rappel

    • Grab for getting victim in the chopper

    • Teleport into the pilot’s vehicle to get back in the chopper

  • Let the Trainee fly towards the scene and let them land following procedures.

    • Explain to the Trainee the five S’s and the wind before the Trainee starts the landing or winching procedure

    • Once on the ground explain to the trainee what equipment he has if he is the medic: His level med bag (BLS or ALS), ropes, stretcher (Basket), climbing equipment, water suits, swimming flippers, blankets.

  • Let Trainee take off and fly back to Sandy Shores Airfield and let the trainee land there while explaining the procedures for transport.

Water Operations:

  • Explain to the trainee what he needs to do when transporting the Dive Team towards a location.

    • Look out for the waves

    • Look out for the 5’S.

  • Explain water rescue operations on boats and in the water.

    • Have the trainee put on a water suit and let them rappel into the water. Explain that he needs to look out for wildlife, sea currents, rocks, etc.

ATSU Training

Investigations (AAI):

  • Explain the limitations of an AAI

  • Explain the jurisdictions of a scene for AAI

  • Logging of Evidence and conclusions

  • Practice Accident Scene and evidence collection, assessment and interpretation.

  • Individual practice for trainees on a test scene.

Drone Operations:

  • Show the trainee how to spawn the drone

  • Explain that the controls are the same as the hydra

    • Let the trainee fly the drone to get used to the controls

  • Explain the operational restrictions of the drone

    • Height

    • Distance

    • Parking Location

  • Set up a small scenario (ex. Barricaded subject / Aircraft accident / Fire hazard) and let the drone operator do his job.

    • Let him talk out loud why he takes certain decisions

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